I built a tree trunk from scratch to add to the tree and bush varations in the forest. I think it makes total sense to have lots of these lying around because of the amount of wooden planks it must have taken to build the plank path and the shack and the barrels and so on. I placed them in the editor manually.
Saturday, 1 June 2013
FMP 18 - Forest Bushes / Ferns
I made texture variations for my bushes. I painted the fern bushes myself and then i basically used the tree leaves, shaped them into the UV layout of the bush and painted over a different colour of yellows and reds to make it different to the trees and to give the forest scene some more colour to go with the warm orangey sunlight.
I added the same movement calculations in the material editor and, turn them into material instance constants to get them reacting to the wind the same as the tree leaves and the grass.
FMP 17 - The Post Lanterns
I strategically placed these within the path posts, one in one line then a space then another in the next line but on the other side. It worked well i think. The candle tip uses an emissive material meaning, because i have bloom lighting in the world properties, when you walk past the candle light and because i placed a pointlight above it, it looks like it is glittering and glowing without needing to change the material in the editor.
FMP 16 - The Path Posts / Axe
These are the posts used to hold up the plank path and the axe is just a simple weapon used and barely repeated to break up the assets repeating too much.
FMP 15 - Adding a little Shelter
The shelter was rather simple really, using the same plank texture. I broke a few holes into the walls too so it didn't look too boring. The chairs are freshly carved and out of place while the table is quite rounded and fancy made.
Since the fire is nearby and the light is flickering, you see the red flickered light shining on the table and chairs which is a nice little bonus i wanted to add.
FMP 14 - Water Wheel and Barrel Assets
Thw water wheels use the same texture as the mud as they are quite groggy anyway and i didnt give myself the time to make a specific texture, i thought it fitted well kinda. The barrel is of course the plank texture but i painted on the metal structure and a separate specular for it.
The wheel is just placed with the house showing it perhaps generates its own energy using the water flow from the rivery lake. It doesn't really make sense though because they dont look connected to the house haha, so i should have made a box like well asset to go with it or looked at more reference to make more sense of it. Well hopefully it will be there just for effect and looks okay.
I only placed barrels around the main lake in section 1, some standing up stacked and some lying down stacked. What could be in them? I have no idea but they look rather nice i think.
FMP 13 - Tall Grass Foliage
This is just a variation of grass for the forest and mainly the edge of the water. I painted just one strand and repeated the geometry in Max the bunch them together. I distributed them using the foliage editor.
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